Norbu app analysis

Instruments

Project’s goal

Provide recommendations to increase retention rate based on app data analysis. Data available: about 2 months of user activity logs, user ltv, geography, devices, traffic sources.

Product

Norbu is a healthcare mobile app, which provides different techniques to cope with stress: meditation, breathing, games to improve focus. The app profits from paid subscriptions, bought by users.

What does Norbu promise to the user?

Help control stress

Event funnel

Most popular exercices are: breathing and ball game. Let’s take a look at one of the exercises: the breathing exercise

8% of people do not proceed from the exercise screen to the exercise itself.

Retention

drawing

Average retention rate is pretty normal. For example, Headspace (industry leader) has average retention by day 30 around 8%. Reference

User activity

Overall number of daily events correlates with the number of daily unique users, which is good, as there are no heavy-users, whom it would be risky to lose.

App removal

Inactive users

We decided to consider users who haven’t used an app for more than 10 days, but haven’t uninstalled the app - to be inactive users. There are around 30% of inactive users.

Geographical distribution

Middle East and Europe are leading regions in the number of unique users.

Germany and Iran are responsible for 50% of all unique users. It happens that the Norbu app is free in Iran, which explains its popularity there.

The most active city is Tehran.

Traffic sources

There are just two significant traffic sources for now.

OS and devices

Android OS and mobile phones are the most popular choices. It would be interesting to know why the app isn’t yet popular on iOS? Is it new or lacks some functionality?

First open/Onboarding

drawing

Conclusion

  1. Retention and uninstall rate are pretty normal compared with other mobile apps. Several different strategies to improve retention are proposed above.
  2. We would recommend diversifying OS, traffic sources and attracting users from different countries.
  3. We have noticed that app navigation is a bit puzzling and there are multiple ways to get to one exercise. As event funnels show many users get lost and do not finish chosen exercises. We suggest working with a UX specialist to simplify app navigation. This will also allow us to understand when and why users are lost during the app data analysis in the future.
  4. We would advise to improve data collection: get more information about users (if they approve), e.g. age, gender, stress reasons.